Thursday, 25 February 2010

Reflection on Bradford Creative Careers fair

On the 24th February at approximately 10:30 we arrived at Bradford University for the Bradford Creative Careers fair. We were faced with about 30 minutes of time to look around the Media stalls to look around at different careers and what they offer.
At about 11:00 we were sent into the hall to hear a lecture from a guy called Philip Charles who runs PiPeLine Productions - a rap and music production company for young people. [http://www.piplelineproductions.co.uk] The guy had a positive attitude about his work, and seemed really down to Earth with young people. He talked to us about getting into the music business and the enterprise behind it, as well as incorporating graffiti.
Amy Held then spoke about her job experiences, and how she did alot of voluntary work to build up her CV. She said how it was better to build up your CV before going full-time job hunting, as it will help you get the job, and help in the long run.
The other workshop we did was the 'Stop Motion competition' where we could win £25 for our troubles. Hell yeah! ^_^ we used play-doh and MicroSoft paint to our advantage, and compiled a stop motion animation based on 2 classic video games - Pong and Pacman. One problem we came across was the fact that the program we used to compile the stop motion animation took FOREVER to load. and crashed the laptop. MonkeyJam decided to make a 1.26mb file 3gb big and didn't work, and it was hard to find a suitable replacement, because Flash crashed. Finally, Windows Movie Maker became our Lord and Savior.
Overall, I think the fair was a success, although it would've been nice if it was a bit more organised.
Below is the final stop motion animation:

Thursday, 11 February 2010

Our ship is in ship-shape, captain.

After finally deciding which way I should get the shape of my ship, I have come across the perfect way - extrude and resize the original sphere structure, and it seems to work a lot better. Here's the screeny of the new shape. (note: it isn't finished.)

Ship-shape screeny. =3

Today I started to create the spaceship for my main project. I experimented with a couple of ideas on how to first start building my ship - for example, an extruded sphere, or a sphere and cone combination. I think I may go for the latter of the two as I can control the nozzle shape, angle and size easier.
I am now starting to extrude the vertex in order to make the cone blend in with the sphere.

Wednesday, 10 February 2010

G-Unit (18) evaluation

The task set in unit 18 was that we were to generate an iPhone app icon that couldn't be seen as offensive or cause ethical issues.
I first began the project be researching popular apps in the app store and taking a look at the icons to see how they approached things, and as I expected - they all use there own icon that they created themselves. Such corporate companies like Facebook simply use there own self branding (in this case, an 'f' on a blue rounded square).
We were then given 5 themes that we needed to explore; war, fantasy, horror, sci-fi and something we could use in RClayton's unit.
For the war theme I decided to use an ancient weapon as opposed to a modern weapon; a spear. I thought it would be fitting to use an ancient weapon as a gun can also be used outside of war (e.g. gangs) but no one ever runs round with a spear impaling people with it. I think the icon could be offensive as it is seen as ‘promoting’ a weapon, so it is best to avoid using any icon like this.
For fantasy I decided to use Navi - Link's fairy. This icon can't be seen as offensive, but may breach copyright regulations. It also may not work as the only way you know who Navi is, is by playing a Zelda game before hand, so anyone who hasn't played the game before may be mislead.
For the horror theme I decided to use something linked to Zelda - Link and Link in wolf form. There is nothing that can be taken as offensive in the icon, therefore it would be a good Icon to use. However, it would breach copyright regulations and so, it would be wrong to use it.
For Sci-Fi, I couldn't think of anything to do with Zelda, so I decided to use the Plasma Rifle from the Halo series. Obviously, this has nothing to do with Zelda, so it would be pointless using this icon. Other than that, it would also breach copyright laws and mislead the client.
And finally, the icon I would use for RClayton's unit would be the Zelda logo. However, this isn't the original Zelda logo - this is a Zelda logo I created from scratch. I settled on using this as my icon in both units as it doesn't breach copyright laws and isn't offensive, so therefore fits both unit criteria's.
I then researched the specifications of the iPhone and here is what I discovered:
3.5 inch screen
480 x 320 resolution
600 MHz processor
256MB RAM
Fixed memory units (8GB,
16GB and 32GB)
Sensors- Accelerometer,
Proximity Sensor, Ambient
Light Sensor
3 megapixel colour camera
I then compared it to the HTC HD2, a competitor to the iPhone and found out that the HTC HD2 beats the iPhone in nearly every category, but due to Apple's app store and the fact that it is now seen as a fashion accessory, the iPhone still remains the more popular of the two.
The HTC HD2's specifications:
4.3 inch screen
480 X 800 resolution
1 GHz processor
448 MB RAM
Expansive memory
Sensors- G-Sensor,
Proximity Sensor,
Ambient Light Sensor
5 megapixel colour camera
with Auto focus and Dual
LED flash
My final 5 icon designs are as follows:
I also produced a document that reflects different file formats and where they are used. (bottom)
I think I met my original intentions. I set out to create an icon that looked like a Zelda logo, but managed to avoid copyright by starting from scratch, and produced an icon that cannot be taken to offence. Overall I think the icon was a success.