Wednesday, 26 January 2011


Overall, how do you feel the presentation went?
I feel the presentation went rather well regardless of a few hiccups. Each person knew when it was their time to speak, what order they were going to talk about stuff and the back story of what their era was. Everyone felt like they were going to 'freeze up' but thankfully no one did and everyone overcame their nerves. :)

How long did your team take?
Our team took 26 minutes out of the maxiumum 30 to present our 'History of Storytelling' - the most out of all 3 teams. Although we took the longest time, I think we used this time efficiently and to the best of our advantage.

Was everyone prepared? (comment on all)
Everyone was fully prepared and knew what their era was and what they were doing. One person struggled a bit, but that was due to abscence in previous weeks. Everyone in our team tried to help them out, which seemed to at least help the situation. :)


How did your audience react?
Our audience seemed to listen to what we were saying and contributed by asking questions related to our presentation, which showed they were interested in what we were talking about.

Were they positive? Distracting? Encouraging?
Most were positive, although some were slightly distracting (this was countered by simply looking somewhere else when talking).


Comments on you whilst doing the presentation?
I thought I presented pretty well, although I think I could have projected my voice a bit more and stuttered less (I think the stuttering was down to nerves more than anything else).

Were you prepared? Were you nervous?
I was both prepared and slightly nervous - although I do think if I prepared better I would've been less nervous. The stuttering and 'going blank' thing was probably a side effect of being nervous, but when I got into the flow of things the nerves seemed to go away.


What can you do in the future to improve this?
To improve this I need to prepare better in the future, like reading through my work time and time again so I can have a few main points I can expand on.


Generally - what did you learn from doing this presentation? What can you take from your research to use in your team game trailer?
I learnt quite a bit about Ancient Egypt that I didn't know before, as well as my strengths and weaknesses. I would say that remembering key points is one of my main strengths, where as not projected my voice enough is a weakness. I could use the mummification idea that the Ancient Egyptians used to create some creepy goings on in the trailer as well as the use of a cursed Tomb/Pyramid.



*NOTE: THE TEAM LOGO HAS CHANGED, SO IT IS EASIER ON THE EYE (see above image)*

Thursday, 20 January 2011

Lighting and all that

Today in 3D Studio Max, we learnt about lighting and atmospherics. We first started off with the very simple design of a sphere on a plane - followed by putting a target spot on to the selected area. We then could modify the lighting to our liking so I added shadowing, inverse decay, hotspot and falloff. To finish it off, I made the sphere a yellow colour (to look warm) and the plane a blue colouring (to look cold) and topped it off with a turbosmoothing on the sphere to make it look even more lifelike.

Wednesday, 19 January 2011

Constraints


What problems have I/will I encounter? - There have been a few problems I've already encountered in the planning and discussing stages, such as team members not pulling their weight, glitches in programs that we were using to discuss ideas (3D Studio Max especially).

I'm sure we will encounter more problems on the road to victory, so I shall keep updating this post. :)

How will the team work together/or not? - We will work together by spreading the load between us as: an environment, 3 characters, a car, sound, a research facility, aztec building and a camp all need to be built. We decided the best way to about this is by trying to spread it as evenly as possible but also spread it so everyone is doing something that they are 'better' at. This will ensure that the trailer is done to the best of our ability. ^.^

Organisation, who is doing what and when for the client? - I'm doing the research facility, a main character (either Steven or Ella) and most of the sound. Kieron is doing 313 (little girl), the surrounding forest, and aztec temple. Scott is doing the car, the road and a character. Yousaf is doing the camp site and is also a level editor. Ricky is the Quality Assurance guy who see's if everything works and isn't broke and stuff :D

Financial/budgets, How much would a project like this cost to produce? – A project like this could cost anything from a few thousand pounds to a few million pounds.

Legal, copyright, IP's, Patents? – You have to take into consideration copyright and legality. You cannot use someone else’s work in your own without permission, and even then you may need to require a sample and/or give credit to its owner.

Deadlines - We don't have a set deadline, but we are aiming to finish at around the end of April/'beginning on June so we have enough time at the end of it to fix any hiccups. :)

Resources Available – You will need programs such as 3D Studio Max, Adobe Photoshop, Cubase, Adobe Premiere and Sony Vegas Pro. You will also need substantial amounts of fast-render capable computers, unless time is not of the essence.

Wednesday, 12 January 2011

So, just to recap...


STATIC LOGO: would be placed on the box art, posters, etc. Anything that is a solid print would use this logo as it is unanimatable. No, that's not a real word, I made it up. (maybe inanimate would be a better choice?)








ANIMATED LOGO: this logo would be used in anything animated, such as the trailer itself. It would start with a black screen with the 'Visual Flare' bit fading in - followed by the smoke moving around and all that :)




RESPONSIBILITIES: (click to enlarge image)





ROLES: 

Members:
Kieron
Scott
Dom
Richard
Yousaf

Strength:
Dom: Concept Artist, Sound, Organisation
Scott: 3D Production, Organisation, Sound, Animation
Kieron: 3D Production, Texturing and shading, Organisation, Animation.
Richard: Photoshop, organisation, Concept art
Yousaf: Photoshop, Concept Art, 3D Production

Weaknesses:
Dom: 3D
Scott: Concept Art
Kieron: Concept Art, sound
Richard: 3D
Yousaf: Sound

Group Leader:
Kieron Holmes

Why roles were picked:
Kieron - was picked because he works efficiently and takes the work seriously as well as I have good skills at organising
Dom – Good at drawing, sound because he has experience with working at a radio station.
Scott - I was picked for 3D production as I have picked up certain skills and abilities and I will be doing environment and modelling.
Kieron – I was picked for 3D production as I have adapted to specific commands and controls and I am also efficient in making textures and modelling.
Richard – Has experience with Photoshop. Creative with ideas and has unique ideas to approach any graphic work.
Yousaf – Picked for Photoshop as he is not afraid to experiment with ideas. Also creative with designs and visual effects also skilled at drawing.

Roles and Responsibilities:
Kieron: 3D (modelling, environment, texturing, animation) and organisation.
Scott: 3D (modelling, environment, texturing, animation) and sound engineering.
Dom: Concept artist (Photoshop) and sound engineering.
Richard: Concept artist (Photoshop)
Yousaf: Concept artist (Photoshop), texturing. 

Logo Creation:
 The concept artists for this project will be Dom, Richard and Yousaf.



Tada.