Thursday, 20 January 2011

Lighting and all that

Today in 3D Studio Max, we learnt about lighting and atmospherics. We first started off with the very simple design of a sphere on a plane - followed by putting a target spot on to the selected area. We then could modify the lighting to our liking so I added shadowing, inverse decay, hotspot and falloff. To finish it off, I made the sphere a yellow colour (to look warm) and the plane a blue colouring (to look cold) and topped it off with a turbosmoothing on the sphere to make it look even more lifelike.

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