Thursday, 18 March 2010
a detailed look into the level of detail. I'm awesome at creating post titles.
The level of detail involves decreasing the complexity of a 3D object representation as it moves away from the viewer. For example, as an object cannot be seen for its full potential when viewed from a distance, and the more polygons that are on the screen, the laggier the game. Therefore, objects seen from a distance need to be as low poly as possible, but still have the correct visual shape that you can figure out what it is. An example of LOD could be a shotgun. From afar, the gun would have its shape and its figure, but not the detail, the closer you get to the gun, the more detail is put into it.
The reason this is done is so the number of polygons used is minimised. The more polygons you use, the longer the loading time, and the bigger the drop in frame rate.
That is why LOD is important. :)
Thursday, 4 March 2010
children?! get gone!
Today I progressed a bit more with my spaceship - getting to the dreaded wing bend that I struggle to do >.<
I think I have the right angle that I need for the rest of the wing, so I just need to rectify off that.
Maybe it needs to be less flat (the tube) and be more solid. I think that might be what the problem is.
Oh, and I taught Robin how to get a shape similar to the ship outer-case I'm using. :)
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