Thursday, 23 September 2010

3D Max Skybox - 3D environments

Today we developed off what we learnt last week, but learnt how to create a skybox. Its pretty much the same process as before, but on a sphere, rather than a plane. I built a sphere around my plane and deleted the bottom half of it - I then flipped the 'normals' and put a sky texture on the sphere. When inside the sphere, you got the illusion you were in a world.

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