There are many different types of environment one could experiment with and use - Gothic, ancient, Tudor, Victorian, futuristic, Space, natural, and even barbaric. The point is that you need to use the right environment(s) to get the right effect.
The plot behind the game we're designing is that based around strange happenings and wild factors -- the facility we're building is placed in an abandoned forest, but needs to be something of a futuristic disposition, as this will reflect on the barbarity of the gameplay.
The insides of the building are similar to the outside - the offices are clean, crisp, and futuristic, but yet there is something weary about them. Deep underground lay the testing chambers which are dirty, gritty, and much like an abandoned asylum.
Unearthed at night will be the spire which is the core power source to the asylum, gaining power from the moon which is then used in the test labs.

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